Experience

Skills & Software Proficiency:

Work Experience:

05/2018 – TodayVirtual Realms
Senior Game Designer- Conception and System Design using Google Office
- Reconstructing System Designs and Balance from previous projects
- Designing Stat Systems and Item Progression
- Creating Moodboards for Content Design
- Quest Design and Implementation
Company WebsiteVirtual Realms

09/2016 – 04/2018Arkavis
Game & Level Designer- Conception and System Design using Google Office
- Balancing Economy and Gameplay
- Designing Combat Systems, Controls, League Systems and Progression
- Writing Backstories, Flavor Texts and filling the Wiki
- Level Design
- Market Research and Pitches
Company WebsiteArkavis

01/2016 – 04/2016Digitalmindsoft e.K.
Game & Level Designer- Designing and editing Maps for new game modes in modified GEM2 Engine
- Balance & Finetuning gameplay & Feature Review
- Quality Assurance for new and old content
Company WebsiteDigitalmindsoft

 

10/2011 – Today Promotion Software GmbH
Game & Level Designer- Lead Game Design Position for several Emergency-Series-Titles
- Game Design Documentation in Project-Wiki and Design Documents
- Designing Core Features and Monetization
- Interface Design
- System Design & Balancing
- Level & Mission Design in Vision, Unity, Ogre and inhouse Engine
- Project Management in Hansoft Project Management Tool
- Finetuning & QA
Recommendation“Florian is a precise Level Designer and Fine Tuning Specialist with an eye
for the player’s needs and for a sophisticated game play experience. We
worked with him i.e. on EMERGENCY for mobile devices and he was a plus
for our design team. Together with his colleagues he worked in a determined
way to make this Game a number one App Store hit.”
Ralph Stock , CEO, Promotion Software GmbH
Company WebsitePromotion Software GmbH

10/2010 – 05/2011Frogster Online Gaming GmbH
Game Improvement Designer-Review & Analyzing features and improving them.
-Included: Monetization Design, Game Balance,
Class Balance, Westernization, Monster/Boss &
Combat Design, Quest Design, Interface Design
and overall Gameplay Experience
Recommendation“As a member of our Game Improvement department Florian has always
been helping willingly by applying his ample MMO knowledge and improved
in the Game Improvement area while also being able to cope with
constructive criticism professionally and make steady progress in the area
of Game Improvement.
Also Florian is a very punctual person who will not hesitate to work the occasional
extra hour and whose behavior towards others has always been
correct and very friendly.”
Dennis Schütte,Head of Quality Assurance and Game Improvement, Frogster Online Gaming GmbH
Company WebsiteFrogster Online Gaming GmbH

Please Note: Frogster Online Gaming GmbH was bought by Gameforge AG

Education & Other:

10/2009 –09/2010Games Academy GmbH
Game Design Student (Student Projects)
2008 – 2009 Usuma (Survey Interviewer)
2004 – 2008Emil-Fischer-OSZ
High School Graduation (Abitur)
Major: Literature, Nutrition Science
Minor: English, Economics
5th Component – Computer Science